It took forever to read this thread!
Regarding comparisons that some have made to The Wizard of Oz, it popped into my head too just as soon as his shoes fell off. On a related note there's a lot of discussion about "why" his FBI pin didn't make it through the portal while the key did, but the easy answer is that it simply fell off just like his shoes did, while the key was safe in his pocket.
In another thread there were complaints about the Doppelganger's exposition regarding The Black Lodge. I felt the same way initially, wondering why he would bother telling someone that not only has no idea what he's talking about, but someone that he's about to wipe out of existence. However, in retrospect it seems like classic Narcissism. He just wants to talk about it because it's important to him at the moment. He doesn't really give a shit who he's telling or if they even completely get it.
Cypher wrote:Intrigued about the "mother," and whether we'll see any more on that.
It would be a little strange if that never came up again. But then, this is Twin Peaks...
garethw wrote:Much of Gordon and Albert's dialog seemed really poorly written, or delivered, or something. But their last scene was great.
I was really into that exchange. It had a lot of feeling and impact. Things were really starting to come together. "Doesn't get any bluer". No kidding there!
crazyscottishguy wrote:I loved how evil Cooper tried hard to give his best "impersonation" of old Cooper. It almost verges on sinister.
Seeing him try to imitate Coop was so weird and unsettling. You can feel both the extreme discomfort and confusion that Gordon and Albert are experiencing after all these years wondering whatever happened to Agent Cooper. The Doppelganger is as desperate as a cornered animal. Though he tries so hard to remain cool, intense panic is in there, just beneath the surface.
Realizing that he's not going to be debriefed and freed immediately, and saying he'd be exonerated in court, had a very threatening feel to it.
BEARisonFord wrote:This is probably going to be talked about endlessly, but i'm fairly certain the red room is not CG. I think it's just jarring to see that set shot digitally. It arguably doesn't do it a lot of favors, but c'est la vie.
I've only seen these episodes once but at no point did it seem like the Red Room was computer generated. On the other hand, it definitely looked like some green screen shots were used for closeups.
hopesfall wrote:So yeah, it's on an incline for me, but I'm not feeling Peaksy whatsoever
This has been brought up a lot and I have finally come to a conclusion about it. I'm glad that it's not feeling so Peaksy yet. We're struggling along with Cooper, lost in unfamiliar territory. This coincides with the musical choices as well. At the moment, all this ambient drone and sub aural dread is working wonders. It's creating a sinister mood when paired with the ominous and disorienting surroundings.
Imagine how cool it's going to be when things begin to become familiar for Cooper and for us. Wouldn't it be a little too easy if the story just started up right where it left us, without any sort of buildup or yearning for the old places and faces? It's like the difference between earning something for yourself versus having it handed to you for nothing.
douglasb wrote:I'm surprised how quickly 'bad Coop' has been brought in. It would have been nice to see him in the wild a bit more.
Got a very strong feeling that we'll be seeing him in the wild again before all is said and done.
lotjx2 wrote:Harry not being here is a bit tough.
I'm right there with you. Real bummer to hear he won't be part of the story.
FlyingSquirrel wrote:I have mixed feelings about the extended sequence at the start of Episode 3. I've followed Lynch long enough to know that there probably isn't a literal meaning behind all of this, and that we'll probably never really understand why there was a woman with no eyes, or why the number 15 was on the device on the wall, or why they ended up floating in space. Which might be OK, except that I've always been a firm adherent of the "Cooper failed by running from his shadow self" theory and I was hoping he'd eventually escape by figuring that out and somehow remedying his initial failure. Instead it looks like he's escaped due to Lodge weirdness out of his control, in which case the first part of Episode 3 may not be telling us anything other than "Lodge weirdness outside of Cooper's control is happening."
If Coop's entire story was just stuff happening to him, that would be boring and unrealistic. Nothing wrong with getting a little help from some friends, though. As far as the meaning itself, I can't settle on whether this is a dream, another dimension, or a place that is very far away. I'm nowhere near done contemplating it though, which is a sign of an intriguing story and presentation.
It could be the result of a powerful feeling. One of those creative flashes where even the artist doesn't know quite what it means until later when they figure it out or find a way to explain it to themselves or whatever you want to call it.
speedbeatz wrote:I wonder if Bad Coop is supposed to have access to Good Coop's memories, and if so to what extent.
A doppelganger would be an exact duplicate but without the soul if I had to guess. So all memories intact, but no heart.
hopesfall wrote:As for the Denise/Cole scene, it all seems kind of... forced. The dialogue is a bit hokey, and it's all just a bit off.
Yeah, there was no spark there at all nor did it really feel like that was the same Denise. Definitely one for the cutting room floor.
frompureair wrote:I can't help but think when Andy asked Lucy why the phone thing kept happening. My first thought was that she may be in the early stages of dementia since the show was dealing with the effect time has on people.
Something is definitely wrong with her.
coffee wrote:"Albert.... Albert.... Albert...."
That was the best!
MoondogJR wrote:They sure don't like trees in Rancho Rosa...
Looks like recently built housing in a tract that is still under development. Of course developers sometimes build around existing trees but out in the Mojave Desert, there just aren't many to begin with.