Re: Part 8 - Gotta light? (SPOILERS)
Posted: Sat Jul 15, 2017 8:02 pm
Just catching up now, watched both 7 and 8 tonight. Who knows when I'll get to the rest. Interesting reading the first dozen pages and last few on here, don't have time to look at the rest unfortunately. So I'll probably repeat ideas or give some already disproven by the subsequent episodes, but here I go.
May as well start with thoughts from earlier episodes. Great to see some of the stuff from FWWM, particularly Harry Dean Stanton - know him more from Paris, Texas, but I think he did very well in his short part here. Interested to see where stuff with this Richard Horne will go.
Also, gets me to wondering where the ring came from, having the last place we knew about it being the trailer park, yet shows up on Dougie 25 years later, only to be put in the Black Lodge where young Laura will get it again???
Hate to sound discriminatory, don't know if he's got a name in the credits, but the midget hitman has been one of the more bizarre things I've seen done. I have to wonder whether he's some sort of counterpart to the MFAP, I guess kind of bad stereotyping this way but the fact the brain tree appeared during his encounter with Cooper, and whatever evil goop was on the gun, makes me think there might be more a supernatural element to him.
Side note: his choice of weapon being an ice pick is probably just for the sake of shock value, but it's funny to think maybe Lynch knows about Deadly Premonition. It didn't play much of a significant role there other than being purely functional for a small part of the story, but still stood out.
Getting to episode 8, it seems a bit inconsistent to me that Bad Coop could read the minds of everyone but still let Ray get the better of him...perhaps he was simply overconfident I guess. Also seems peculiar that evil spirits or whatever they are, are represented by hobos. Someone mentioned dark spirits being feeding off of light, hence the cigarettes, but beyond that, I have nothing...maybe appearing poor is an extension of that symbolism.
At first I thought the bug was meant to be Laura, but it seemed the Woodsman broadcasting his message served as a beacon for it to find who I'm assuming is Sarah, so I'm unsure...the bug could represent Laura as well as Bob, or rather the potential for corruption? As much a being of confliction as Laura would be by the end of her life, dragged between the pressure to live up to expectations of being good and pure, and the simultaneous temptation and fear of being consumed by base pleasures. Something like that, anyway. Both good and evil being borne of this devastating weapon seems right, at least, in some fashion. What it means for the present, I guess I'll see.
As far as talk goes of where the giant and his friend are, I'm not convinced it's the White Lodge. Not 100% on it, but I've seen a pretty convincing video on the Black Lodge either having once been the WL, or both being the other at once; and between both good and bad spirits there, and the floor pattern representing both colors, I don't think it's out of the realm of possibility.
I think this world of purple sea may well be the same one Good Coop ended up in, though I'm not certain whether it's necessarily the same island or tower, or whether it is simply different more than 50 years later, if it's in linear time. Whereas the Black Lodge seems like some sort of purgatory or where both good and evil duke it out, this place seems more for life and death, or existence and nonexistince, maybe a bit too on the nose but still. Pure conjecture, but as with almost every facet of this show, concepts seem to mirror each other more so than to be in direct contrast, and thus one place can be two places at once, just like how the Palmers can each have such conflicting personalities, just as a few examples.
As for the quality of this episode, it's hard to say. Surely there's much more to chew on than some might have initially implied, but I have to say I'm not sure what footage is entirely necessary and what could really do with cutting down. I don't have an issue with abstract storytelling, but I suppose that depends on whether it's really just something the director thinks would look neat, or if it's actually a crucial piece in telling the story or even just setting the mood.
May as well start with thoughts from earlier episodes. Great to see some of the stuff from FWWM, particularly Harry Dean Stanton - know him more from Paris, Texas, but I think he did very well in his short part here. Interested to see where stuff with this Richard Horne will go.
Also, gets me to wondering where the ring came from, having the last place we knew about it being the trailer park, yet shows up on Dougie 25 years later, only to be put in the Black Lodge where young Laura will get it again???
Hate to sound discriminatory, don't know if he's got a name in the credits, but the midget hitman has been one of the more bizarre things I've seen done. I have to wonder whether he's some sort of counterpart to the MFAP, I guess kind of bad stereotyping this way but the fact the brain tree appeared during his encounter with Cooper, and whatever evil goop was on the gun, makes me think there might be more a supernatural element to him.
Side note: his choice of weapon being an ice pick is probably just for the sake of shock value, but it's funny to think maybe Lynch knows about Deadly Premonition. It didn't play much of a significant role there other than being purely functional for a small part of the story, but still stood out.
Getting to episode 8, it seems a bit inconsistent to me that Bad Coop could read the minds of everyone but still let Ray get the better of him...perhaps he was simply overconfident I guess. Also seems peculiar that evil spirits or whatever they are, are represented by hobos. Someone mentioned dark spirits being feeding off of light, hence the cigarettes, but beyond that, I have nothing...maybe appearing poor is an extension of that symbolism.
At first I thought the bug was meant to be Laura, but it seemed the Woodsman broadcasting his message served as a beacon for it to find who I'm assuming is Sarah, so I'm unsure...the bug could represent Laura as well as Bob, or rather the potential for corruption? As much a being of confliction as Laura would be by the end of her life, dragged between the pressure to live up to expectations of being good and pure, and the simultaneous temptation and fear of being consumed by base pleasures. Something like that, anyway. Both good and evil being borne of this devastating weapon seems right, at least, in some fashion. What it means for the present, I guess I'll see.
As far as talk goes of where the giant and his friend are, I'm not convinced it's the White Lodge. Not 100% on it, but I've seen a pretty convincing video on the Black Lodge either having once been the WL, or both being the other at once; and between both good and bad spirits there, and the floor pattern representing both colors, I don't think it's out of the realm of possibility.
I think this world of purple sea may well be the same one Good Coop ended up in, though I'm not certain whether it's necessarily the same island or tower, or whether it is simply different more than 50 years later, if it's in linear time. Whereas the Black Lodge seems like some sort of purgatory or where both good and evil duke it out, this place seems more for life and death, or existence and nonexistince, maybe a bit too on the nose but still. Pure conjecture, but as with almost every facet of this show, concepts seem to mirror each other more so than to be in direct contrast, and thus one place can be two places at once, just like how the Palmers can each have such conflicting personalities, just as a few examples.
As for the quality of this episode, it's hard to say. Surely there's much more to chew on than some might have initially implied, but I have to say I'm not sure what footage is entirely necessary and what could really do with cutting down. I don't have an issue with abstract storytelling, but I suppose that depends on whether it's really just something the director thinks would look neat, or if it's actually a crucial piece in telling the story or even just setting the mood.