Spoiler:
Spoiler:
Some excerpts from the Variety article.
If you want to get a feel for it, you can check out the half hour live action prequel Bright Falls“Alan Wake,” which was released on the Xbox 360 and Windows PC in 2010, followed fictitious best-selling author Alan Wake (Matthew Porretta) on a journey to a small town in Washington state, where he hopes to rid himself of prolonged writer’s block. What follows is an increasingly surreal experience that seems to bring the plot from his last novel — which he has no memory of writing — to life.
“Definitely what we have mapped out is a longer thing than the first game and a sequel; there is more to it,” Lake said. “In many ways, we see the universe as a bigger thing. Alan Wake is a very central character, but we have other characters around him like [friend and agent Barry Wheeler] and his wife Alice and Sheriff Sarah Breaker and other characters there. We feel this is a big universe to develop and explore in many ways.”
Lake told Variety that while Wake is very much “in the heart of this story, there are vitally important characters around him as well.”
“The story of the original game is our starting point, the seed which will grow into the bigger story we’re exploring in the show,” Lake said. “We’ll be expanding the lore of this crazy and dark universe and diving deeper into certain aspects of it than the game ever did.”
That includes tapping into some of the story planned for that unreleased second game.
“Not only that, but through the years, we’ve worked on multiple game concepts and stories for Alan Wake’s world that have never seen the light of day,” Lake said. “All of this material will function as potential source material for the show.”
Lake declined to say, though, whether the show’s story will be official canon for the Alan Wake universe.
“In a story like ‘Alan Wake,’ a story filled with mystery and questions, answering this one would be a spoiler,” he said.